<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5450515311906380610</id><updated>2012-02-16T01:02:39.637-08:00</updated><title type='text'>eve tyranus</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tinteq.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5450515311906380610/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tinteq.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ed</name><uri>http://www.blogger.com/profile/12717141510831328153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5450515311906380610.post-1936869601501363814</id><published>2010-04-06T06:57:00.000-07:00</published><updated>2010-04-06T07:01:29.898-07:00</updated><title type='text'>a grind blend</title><content type='html'>i'd stopped planet-side to hawk a class 2 location. the natural air  pumped into the pub has a relaxing sensation, even if it takes some  getting used to. so i'm down here spaming the market along with the  other hawkers, recruiters and mercs. i spent some change on quaff and  sandwich, while watching the dancers oggle each other.&lt;br /&gt;    Scanners  had said the portal be around for a cycle or so and we'd spent few ticks  hunting sleepers. some board miner had scanned it down, his 1st and had  wanted company. i 'd been working for a mining company and needed a  break, so a few of us in the system fleeted up and had a look. a tower  and a couple of miners who probably didn't know they couldn't see past  the veld. it turned into a straight shoot and loot.&lt;br /&gt;     the thing  about mercs is you can't go putting where your going on the general  market, it's like a sniper putting out a sign, "stand here", it is self  defeating. they get real picky about certs, ships and standings too,  prob been stuck in one too meny jet cans bellowing to concord for a  pickup, if their lucky enough to be in hi-sec.  but the isk can be good.&lt;br /&gt;      i got to thinkin' that the ground crew should be finished loading my  ship, when i started a convo with a merc party not going too far. just a  short run to the edge of hi-sec, and a couple of jumps beyond. a simple  run. they agreed to tag along while i changed ships, a little safer  than going up with a cargo launch. the dancers had started doing the  pogo, slamming about. spouting off like flipper trash. same sort of crew  you'd expect to scoop a planet launch, screaming on local that their  stuck in a can, just for the hoot. the mercs contract to a sum, Quaf  done i headed off to the pad.&lt;br /&gt;    a couple of gates to where my  runners setup. a for a quick swap after i drop the cargo. they started  in with the usual chatter about cov-opp ships, checkin' on retrieval and  fire support. wondered if it's be worth the trouble to hire a scout for  a couple of jumps, even if intel was clear. Sometimes i wonder if mercs  know more about driving a bus than i do. i cover the chat with the  overview, one of the mercs is standing so close to the comms panel, it  crackels on and off with their breathing. it seemed like a min or two  jump to orbit, typical for an 0.5 system the campers had cans strewn  about. guess it was a good thing they'd come for the ride. i pushed the  ship to the gate. it's a couple of extra jumps to drop the cargo. i  didn't feel like hanging around, they didn't seem to mind.&lt;br /&gt;    they  asked after a transport and some extra weapons. i had some stacked in  the hanger, the immediance of desire always adds value. fortunately they  didn't have permits to leave the cargo dock. i really didn't want to  shout around the station for my my lost gorillas.&lt;br /&gt;&lt;br /&gt;&lt;hr size="2"&gt;&lt;br /&gt; i'm not sure how the current rules of faction status would aply to the  planetary mining system, one would assume that the empires had already  established sites and could grant limited axcess to low-sec, the same as  current moon mining rules. i think the ability to remotly mine and  collect more salable materials without having to collect them manually  will make eve more like other rts-mmorgs and increase the combat aspect  of the game in low/ null sec systems. much like the Apocrypha expansion  the influx of new resources will create flux in the markets eventually.&lt;br /&gt;&lt;br /&gt;after  watching the planetary mining vid &lt;a href="http://www.youtube.com/watch?v=W-kVv1q6uHM&amp;amp;feature=related" id="huxj" title="http://www.youtube.com/watch?v=W-kVv1q6uHM&amp;amp;feature=related"&gt;Planetary  interaction march 2010&lt;/a&gt;, i had this bit of wishful thinking on how  the plantary mining/industrial sites would become like "cities and  towns" similar to what &lt;a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29" id="dv3:" title="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29"&gt;tabula  rasa&lt;/a&gt; attempted, so the pilots could visit them, this would also  enable eve to  reintroduce ambulation stations, but wouldn't give  complete axcess to all the surface planets and moons. it might make some  sense to give the players axcess to the mining sites in hi-sec,  creating an explorable expansion for those that don't venture into the  red-zone. the cites could be empire faction corp owned ( getting killed  by renegades optional )&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5450515311906380610-1936869601501363814?l=tinteq.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tinteq.blogspot.com/feeds/1936869601501363814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tinteq.blogspot.com/2010/04/grind-blend.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5450515311906380610/posts/default/1936869601501363814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5450515311906380610/posts/default/1936869601501363814'/><link rel='alternate' type='text/html' href='http://tinteq.blogspot.com/2010/04/grind-blend.html' title='a grind blend'/><author><name>Ed</name><uri>http://www.blogger.com/profile/12717141510831328153</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
